Can you fix an ongoing project?+
Yes. We can assess the current architecture and failures before proposing changes. The assessment may recommend a targeted fix, a staged migration, or keeping the existing stack.
Do you cover the whole multiplayer system?+
Our scope can include networked gameplay, sessions, online services, dedicated servers, and live reliability. We agree which parts we own, which remain with your team, and which depend on third-party services.
Will you replace our networking SDK?+
Only when the evidence supports it. We compare the current stack against gameplay, platform, maintenance, and operating requirements before recommending migration.
Can we start with a limited budget?+
Share a range and the next milestone. We can discuss a bounded assessment or smaller implementation slice, with explicit exclusions. Fees and availability are agreed before work starts.
What kind of studios do you work with?+
We assess Unity projects from small teams through larger studio departments. The engagement depends on the technical scope, available budget, delivery capacity, and procurement requirements.
How do you prove a fix works?+
We agree on test scenarios and acceptance criteria, including relevant latency, packet loss, session recovery, and performance conditions. We deliver the results and their limitations with the handoff.
Do you provide ongoing support?+
Support is a separate scoped agreement covering capacity, hours, escalation, and responsibilities. Response times or availability guarantees apply only where expressly agreed.
How do you handle confidential information and AI tools?+
Start with a non-confidential overview. Agree on access, confidentiality, IP, and approved tools before sharing sensitive material. Any AI use follows the client’s written data and tooling policy.